Minecraft is no longer a strange name to any player in the world, a game that brings in huge revenue every month that any other product is dreaming of, although officially owned by Microsoft in 2014, but it has helped Mojang Studio’s development team rank among the top developers in the world. Many new Minecraft players because of the appeal of this game still do not know the history of Minecraft, in this article I will help you to answer the question “When was Minecraft made?”.
Despite its popularity, it is unlikely that many people are well aware of the development team, namely Markus Alexej Persson – the first co-founder was also the first to come up with the idea of making a game impossible: Minecraft.
Markus Alexej Persson is considered by many experts as a true prodigy in the world of technology, he has the ability to acquire fast and unlimited creativity. At the age of seven, Persson began programming through his father’s Commodore 128 system and released his first game a year later. Although it was a simple game made in the style of adventure typing, but it had attracted a lot of Indie large and small developers.
When was Minecraft made?
In June 2010, he and many of the talented staff in the Jalbum development team jointly built Mojang (including CEO Carl Manneh) and launched Minecraft as one of the first projects. The original game name is known as the Cave Game, then renamed Minecraft Order The Stone and finally only Minecraft. According to Persson, the first version of Cave Game was only built by him within six days and was inspired by some video games such as: Dwarf Fortress, Dungeon Keeper, RollerCoaster Tycoon and Infiniminer.
And it’s unbelievable, over the development team’s set schedule, that Minecraft is so powerful that it will overwhelm many big and small games on the Market to be the most successful product of all time within 3 years under Mojang’s hand.
Minecraft received five Game Developers Conference awards in 2011. Mojang game developer received the Game Developers Choice Awards for the creative category, the Best Downloadable Game, and the Debut Game Awards; From the Independent Games Festival, the game won the Audience Award and the Seumas McNally Awards.
In 2012, Minecraft was awarded the Golden Joystick for the Best Downloadable Game category. As of June 2016, more than 106 million copies have been sold, with over 40 million Minecraft players every month on all platforms making Minecraft the best selling PC game of all time and is the best selling video game after Tetris.
On September 15, 2014, Microsoft announced an agreement to acquire Mojang and Minecraft ownership, intellectual property rights for $2.5 billion; The acquisition was finalized on November 6, 2014.
Minecraft is an open world game that has no specific goal for the player to perform, allowing players the freedom to choose how to play. However, there is an achievement system in Minecraft. The default mode of play in the first view, but players can choose to play in the third view. The main gameplay mode revolves around breaking and placing blocks. The in-game world is made up primarily of rough 3D cubes in the grid and symbolizes different materials, such as soil, rock, ore, water, and wood. While players can move freely around the world, blocks can only be placed in a fixed position. Players can collect physical blocks and place them elsewhere to build different buildings. Players can dig up blocks and stack them into whatever they want along with the game’s unique game mix. In other words, it’s like you are standing in the middle of a world arranged by Lego and you are unpacking or folding pieces to your liking. This unlimited creative stimulation has made Minecraft’s appeal.
Currently, Markus Alexej Persson does not do programming or gaming, instead, Persson mainly invests in private companies and spend more on nightly parties.
Overall, although not contributing so many products to the gaming world, Markus Alexej Persson has done a great job of bringing a new revolution to the game: “Good game not thanks to graphics”. This has a huge impact on new game makers, giving them the added incentive to bring in new and innovative mini-games.